Author Topic: Pathfinder Society Chronicles  (Read 675 times)

Morganstern

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Pathfinder Society Chronicles
« on: Jun 09, 2015 03:51AM »




6/13/15 - The Confirmation

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

This adventure is for characters level 1-2.
« Last Edit: Jul 11, 2015 04:39PM by Morganstern »
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Morganstern

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Re: Pathfinder Society Chronicles
« Reply #1 on: Jun 15, 2015 01:44AM »

6/27/15 - The Wounded Wisp

More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.

This adventure is for characters level 1-2.
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Morganstern

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Re: Pathfinder Society Chronicles
« Reply #2 on: Jun 28, 2015 01:18PM »

7/11/15 - Out of Anarchy

Several years ago, rebellion in the seaside town of Pezzack resulted in a Chelish blockade to slowly starve the rioters into submission. Since then few have entered or left, trapping the increasingly desperate citizens with little with which to repair their broken homes and eke out a living. When the Society learns that an important informant still lives in the ruined town, the PCs must smuggle themselves into Pezzack, navigate the devastated urban landscape, and extract their contact—all without igniting a new rebellion and inviting Cheliax’s unfettered wrath.

This adventure is for characters level 1-5.
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Morganstern

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Re: Pathfinder Society Chronicles
« Reply #3 on: Jul 30, 2015 01:24PM »

8/8/15 - Scions of the Sky Key, Part 1: On Sharrowsmith's Trail

Weeks have passed since Venture-Captain Nieford Sharrowsmith departed for the Bandu Hills, and having not heard from him since but learned of an Aspis Consortium expedition bound for the same destination, the Society and local allies have grown worried for the aging explorer’s safety. As the PCs travel south on Sharrowsmith’s trail, they must track the venture-captain to the ruins he sought while also dealing with the aftermath of his actions.

This adventure is for characters level 1-5.
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Morganstern

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Re: Pathfinder Society Chronicles
« Reply #4 on: Sep 01, 2015 12:57PM »

9/5/15 - Scions of the Sky Key, Part 2: Kaava Quarry

A powerful guardian stands vigil over the ancient ruins where Venture-Captain Nieford Sharrowsmith disappeared recently, yet the beast has a weakness: a prophesied talisman now in the possession of an elusive grippli tribe deep in the Kaava Lands. The PCs must win the reclusive people’s trust and claim the prize—all before the Aspis Consortium does!

This adventure is for characters level 1-5.
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